2026-09-13 05:56:27 +03:00
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/**
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* Graph render settings: the shape, the defaults, the sanitizer, and the
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2026-09-13 07:49:00 +03:00
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* slider mapping (log-scaled, default-centered) — shared by the client (components/graph-canvas.ts,
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2026-09-13 05:56:27 +03:00
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* graph-view.tsx), the server store (src/store/render-settings.ts, which
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* persists them to data/render-settings.json), and the API route.
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*
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* This module is pure: no DOM, no d3, no node APIs — safe everywhere.
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*
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* Settings are server-persisted (render-settings.json); the localStorage era
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* is over. Whatever arrives from disk or the network is passed through
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* sanitizeRenderSettings before use — never trusted raw.
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*
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* The labelZoom semantics: the sigma-compatible "camera ratio" threshold
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* (1 = fit zoom, SMALLER = zoomed in). Node labels show at ratio <= labelZoom
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* and fade over LABELS_FADE_SPAN; cluster region labels fade in inversely.
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* Persisted values keep these units across the renderer swap.
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*/
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2026-09-13 17:06:18 +03:00
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import {
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CHARGE_STRENGTH,
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CLUSTER_PULL_STRENGTH,
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INCREMENTAL_GRAVITY,
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LINK_DISTANCE,
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type DepthAnchorMode,
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} from "./layout.ts";
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2026-09-13 05:56:27 +03:00
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export interface GraphRenderSettings {
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nodeSize: number;
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edgeWidth: number;
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arrowLength: number;
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/** Camera-ratio threshold for node labels (see module doc). */
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labelZoom: number;
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2026-09-13 07:26:22 +03:00
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/** Node + hover label font size, px at fit zoom (scales with camera). */
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2026-09-13 05:56:27 +03:00
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labelSize: number;
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/** Toggle for the cluster region labels (hulls always draw). */
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clusterLabels: boolean;
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2026-09-13 17:06:18 +03:00
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/** Region rendering (the blurred cluster tints). Server-persisted
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* since 2026-09-13 (user request) — was session-only dev state. */
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regions: RegionTuning;
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/** Live-sim physics + inference-depth anchoring. Server-persisted
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* since 2026-09-13 (user request) — was session-only dev state. */
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physics: PhysicsTuning;
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2026-09-13 05:56:27 +03:00
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}
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const clamp = (v: number, min: number, max: number) => Math.min(Math.max(v, min), max);
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/**
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* Coerce arbitrary JSON (server file, network body, localStorage leftovers)
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* into valid settings: missing keys fall back to defaults, out-of-range
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* values clamp, wrong types reset. Never throws.
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*/
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export function sanitizeRenderSettings(raw: unknown): GraphRenderSettings {
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const r = (raw ?? {}) as Partial<GraphRenderSettings>;
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const num = (v: unknown, fallback: number, min: number, max: number) => {
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const n = typeof v === "number" && Number.isFinite(v) ? v : fallback;
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return clamp(n, min, max);
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};
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return {
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nodeSize: num(r.nodeSize, DEFAULT_RENDER_SETTINGS.nodeSize, NODE_SIZE_RANGE.min, NODE_SIZE_RANGE.max),
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edgeWidth: num(r.edgeWidth, DEFAULT_RENDER_SETTINGS.edgeWidth, EDGE_WIDTH_RANGE.min, EDGE_WIDTH_RANGE.max),
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arrowLength: num(r.arrowLength, DEFAULT_RENDER_SETTINGS.arrowLength, ARROW_LENGTH_RANGE.min, ARROW_LENGTH_RANGE.max),
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// Range matches the log slider's span [LABEL_ZOOM_MIN, LABEL_ZOOM_MAX].
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labelZoom: num(r.labelZoom, DEFAULT_RENDER_SETTINGS.labelZoom, LABEL_ZOOM_MIN, LABEL_ZOOM_MAX),
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labelSize: num(r.labelSize, DEFAULT_RENDER_SETTINGS.labelSize, LABEL_SIZE_RANGE.min, LABEL_SIZE_RANGE.max),
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clusterLabels:
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typeof r.clusterLabels === "boolean" ? r.clusterLabels : DEFAULT_RENDER_SETTINGS.clusterLabels,
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// Nested sections (2026-09-13): old files lack them → defaults.
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regions: sanitizeRegionTuning(r.regions),
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physics: sanitizePhysicsTuning(r.physics),
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2026-09-13 05:56:27 +03:00
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};
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}
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2026-09-13 17:06:18 +03:00
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// ─── Region + physics tuning (moved from the renderer, 2026-09-13) ─────────────
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//
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// The renderer's region/physics controls became USER-FACING persisted
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// settings: one shape + one sanitizer in core, consumed by the settings
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// store (this file's schema), the panel, and the renderer's
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// setRegionTuning/setPhysicsTuning. Every clamp below is a SWEEP-VALIDATED
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// safe range (2026-09-13, real graph, renderer's exact sim): each field at
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// both range ends AND all four range corners settles cleanly — no NaN, no
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// explosion (linkStrength ≥ 8 explodes the layout, 5 wobbles; cap 4),
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// no non-settle (velocityDecay 0 never damps; floor 0.1), no 3x sprawl
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// (gravity 0 / charge -1000 excluded).
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/** Region rendering knobs (the blurred cluster tints). */
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export interface RegionTuning {
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/** Dilation half-width of the round-cap edge strokes, screen px at
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* fit zoom (the expansion of the cluster skeleton). */
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dilation: number;
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2026-09-14 03:03:04 +03:00
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/** Box-blur radius in bitmap px (3 passes ≈ Gaussian). Fixed set:
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* see REGION_BLUR_OPTIONS (dropdown in the panel — non-integer
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* radii broke the rendering, so the control is integer-only). */
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2026-09-13 17:06:18 +03:00
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blur: number;
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/** Max bitmap dimension (cell = worldSpan / this). Fixed set:
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* see REGION_BITMAP_OPTIONS (dropdown in the panel). */
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bitmap: number;
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2026-09-14 04:56:15 +03:00
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/** Region alpha, applied ONCE after the blur (dilate at full
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* opacity → blur → scale). Constant interior, soft edges; overlaps
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* of any count never stack (DECIDED 2026-09-14 — per-stroke alpha
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* accumulated through source-over and double-counted orphans). */
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2026-09-13 17:06:18 +03:00
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edgeAlpha: number;
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}
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export const REGION_BITMAP_OPTIONS = [128, 192, 256, 384, 512] as const;
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export const REGION_BLUR_OPTIONS = [2, 4, 6, 8, 10] as const;
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2026-09-13 17:06:18 +03:00
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export const DEFAULT_REGION_TUNING: RegionTuning = {
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dilation: 28,
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blur: 6,
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bitmap: 384,
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edgeAlpha: 0.35,
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};
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2026-09-14 03:03:04 +03:00
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/** Nearest member of a fixed option set (dropdowns have no free values). */
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function snapToOption(value: number, options: readonly number[]): number {
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return options.reduce((best, o) => (Math.abs(o - value) < Math.abs(best - value) ? o : best), options[0] as number);
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}
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/** Clamp/validate a region tuning. `bitmap` and `blur` snap to the nearest
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* allowed option (they're fixed sets — dropdowns, not free numbers). */
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2026-09-13 17:06:18 +03:00
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export function sanitizeRegionTuning(input: Partial<RegionTuning> | null | undefined): RegionTuning {
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const d = DEFAULT_REGION_TUNING;
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const num = (v: unknown, fallback: number): number =>
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typeof v === "number" && Number.isFinite(v) ? v : fallback;
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const bitmap = num(input?.bitmap, d.bitmap);
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return {
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dilation: Math.min(Math.max(num(input?.dilation, d.dilation), REGION_DILATION_RANGE.min), REGION_DILATION_RANGE.max),
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blur: snapToOption(num(input?.blur, d.blur), REGION_BLUR_OPTIONS),
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bitmap: snapToOption(bitmap, REGION_BITMAP_OPTIONS),
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edgeAlpha: Math.min(Math.max(num(input?.edgeAlpha, d.edgeAlpha), REGION_EDGE_ALPHA_RANGE.min), 1),
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};
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}
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/** Live-sim physics controls (user-facing since 2026-09-13): every value
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* feeds createGraphSimulation — the SAME engine the server settle runs —
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* so tuning the feel changes exactly what a drag relaxes toward. */
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export interface PhysicsTuning {
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/** Node repulsion (d3 charge, negative = push apart). */
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chargeStrength: number;
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/** Edge attraction: link-spring stiffness multiplier (1 = d3 default). */
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linkStrength: number;
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/** Link spring rest length (world units). */
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linkDistance: number;
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/** Central pull toward the graph centroid. */
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gravity: number;
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/** Per-cluster pull toward the cluster centroid. 0 = off. */
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clusterPull: number;
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/** Per-tick velocity damping (d3 default 0.4). */
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velocityDecay: number;
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/** Inference-depth anchoring mode (see DepthAnchor in core). */
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depthMode: DepthAnchorMode;
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/** Depth-anchor pull strength. */
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depthStrength: number;
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/** Spacing between inference levels (world units). */
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depthSpacing: number;
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/** Inner ring radius, radial mode (world units). */
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depthBaseRadius: number;
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}
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export const DEFAULT_PHYSICS_TUNING: PhysicsTuning = {
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chargeStrength: CHARGE_STRENGTH,
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linkStrength: 1,
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linkDistance: LINK_DISTANCE,
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gravity: INCREMENTAL_GRAVITY,
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clusterPull: CLUSTER_PULL_STRENGTH,
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velocityDecay: 0.4,
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depthMode: "off",
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// 0.8 by sweep on the real graph: 215/216 arrows read upward with
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// organic sag (mean |dev| from level ~34u at spacing 60); 1.5 gives
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// crisp rows (dev ~18) if the promoted default wants them.
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depthStrength: 0.8,
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depthSpacing: 60,
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depthBaseRadius: 220,
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};
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/** Clamp anything into a usable tuning (sliders/JSON can be empty/NaN). */
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export function sanitizePhysicsTuning(input: Partial<PhysicsTuning> | null | undefined): PhysicsTuning {
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const d = DEFAULT_PHYSICS_TUNING;
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const num = (v: unknown, fallback: number): number =>
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typeof v === "number" && Number.isFinite(v) ? v : fallback;
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return {
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chargeStrength: Math.min(Math.max(num(input?.chargeStrength, d.chargeStrength), CHARGE_RANGE.min), CHARGE_RANGE.max),
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linkStrength: Math.min(Math.max(num(input?.linkStrength, d.linkStrength), LINK_STRENGTH_RANGE.min), LINK_STRENGTH_RANGE.max),
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linkDistance: Math.min(Math.max(num(input?.linkDistance, d.linkDistance), LINK_DISTANCE_RANGE.min), LINK_DISTANCE_RANGE.max),
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gravity: Math.min(Math.max(num(input?.gravity, d.gravity), GRAVITY_RANGE.min), GRAVITY_RANGE.max),
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clusterPull: Math.min(Math.max(num(input?.clusterPull, d.clusterPull), 0), CLUSTER_PULL_RANGE.max),
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velocityDecay: Math.min(Math.max(num(input?.velocityDecay, d.velocityDecay), VELOCITY_DECAY_RANGE.min), VELOCITY_DECAY_RANGE.max),
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depthMode: input?.depthMode === "vertical" || input?.depthMode === "radial" ? input.depthMode : "off",
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depthStrength: Math.min(Math.max(num(input?.depthStrength, d.depthStrength), DEPTH_STRENGTH_RANGE.min), DEPTH_STRENGTH_RANGE.max),
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depthSpacing: Math.min(Math.max(num(input?.depthSpacing, d.depthSpacing), DEPTH_SPACING_RANGE.min), DEPTH_SPACING_RANGE.max),
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depthBaseRadius: Math.min(Math.max(num(input?.depthBaseRadius, d.depthBaseRadius), DEPTH_BASE_RADIUS_RANGE.min), DEPTH_BASE_RADIUS_RANGE.max),
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};
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}
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// Sizes are screen px AT FIT ZOOM (the world-space renderer scales them
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// with the camera, so a label reads at labelSize x k/kFit on screen).
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// Defaults were re-tuned for world-scaling on 2026-09-13: the old values
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// were calibrated in the screen-fixed era, so everything rendered ~2x
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// too big once sizes started scaling with the graph.
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export const DEFAULT_RENDER_SETTINGS: GraphRenderSettings = {
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nodeSize: 2,
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edgeWidth: 1,
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arrowLength: 2,
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labelZoom: 0.5,
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labelSize: 2,
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clusterLabels: true,
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regions: DEFAULT_REGION_TUNING,
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physics: DEFAULT_PHYSICS_TUNING,
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};
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2026-09-13 07:49:00 +03:00
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// ─── The slider mapping ────────────────────────────────────────────────────────
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2026-09-13 05:56:27 +03:00
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//
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2026-09-13 07:49:00 +03:00
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// EVERY slider is log-scaled over its setting's range with the DEFAULT at
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// position 50 (dead center), per the user's spec: centered defaults, coarse
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// steps (the UI steps by 5 → 21 stops), no fine-grained linear tracks.
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// Ranges are chosen so each default is the geometric mean of its ends.
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2026-09-13 05:56:27 +03:00
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2026-09-13 07:49:00 +03:00
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export const NODE_SIZE_RANGE = { min: 0.5, max: 8 } as const;
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export const EDGE_WIDTH_RANGE = { min: 0.25, max: 4 } as const;
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export const ARROW_LENGTH_RANGE = { min: 0.5, max: 8 } as const;
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export const LABEL_SIZE_RANGE = { min: 0.5, max: 8 } as const;
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2026-09-13 05:56:27 +03:00
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export const LABEL_ZOOM_MIN = 0.0625; // slider far left: labels only very deep in
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export const LABEL_ZOOM_MAX = 4; // slider far right: labels visible at fit zoom
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2026-09-13 17:06:18 +03:00
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// ─── Region + physics slider ranges ──────────────────────────────────────────
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//
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// Same laws as the size sliders: log-scaled, DEFAULT AT 50 (each default is
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// the geometric mean of its ends), coarse 5-step tracks. Signed/zeroed
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// fields get special treatment:
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// chargeStrength is NEGATIVE — the slider maps |charge| and displays "-x";
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2026-09-14 03:03:04 +03:00
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// clusterPull has an OFF zone — position 0 is exactly 0 (see
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// toOffSliderPosition), the log range starts one step in. Blur used to
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// have one too; it's a dropdown since 2026-09-13 (non-integers broke).
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2026-09-13 17:06:18 +03:00
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export const REGION_DILATION_RANGE = { min: 7, max: 112 } as const; // gm = 28
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export const REGION_EDGE_ALPHA_RANGE = { min: 0.12, max: 1 } as const; // gm ≈ 0.35
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export const CHARGE_RANGE = { min: -480, max: -30 } as const; // |gm| = 120
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export const LINK_STRENGTH_RANGE = { min: 0.25, max: 4 } as const; // gm = 1
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export const LINK_DISTANCE_RANGE = { min: 10, max: 160 } as const; // gm = 40
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export const GRAVITY_RANGE = { min: 0.03, max: 0.48 } as const; // gm = 0.12
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export const CLUSTER_PULL_RANGE = { min: 0.0225, max: 1 } as const; // gm = 0.15; 0 = off
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export const VELOCITY_DECAY_RANGE = { min: 0.18, max: 0.9 } as const; // gm ≈ 0.40
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export const DEPTH_STRENGTH_RANGE = { min: 0.2, max: 3.2 } as const; // gm = 0.8
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export const DEPTH_SPACING_RANGE = { min: 15, max: 240 } as const; // gm = 60
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export const DEPTH_BASE_RADIUS_RANGE = { min: 55, max: 880 } as const; // gm = 220
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/** Off-aware slider mapping (position 0 → value 0 = OFF; the log range
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* starts one step in). Inverse of fromOffSliderPosition. */
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export function toOffSliderPosition(value: number, min: number, max: number): number {
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if (value <= 0) return 0;
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return toSliderPosition(value, min, max);
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}
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/** Off-aware slider mapping: position 0 → 0 (off), else log-scaled. */
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export function fromOffSliderPosition(position: number, min: number, max: number): number {
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if (position <= 0) return 0;
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return fromSliderPosition(position, min, max);
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}
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2026-09-13 07:49:00 +03:00
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/** Setting value → slider position [0, 100] (log scale, default at 50). */
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export function toSliderPosition(value: number, min: number, max: number): number {
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const v = clamp(value, min, max);
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const logSpan = Math.log(max / min);
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return (100 * Math.log(v / min)) / logSpan;
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2026-09-13 05:56:27 +03:00
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}
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2026-09-13 07:49:00 +03:00
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/** Slider position [0, 100] → setting value (inverse of toSliderPosition). */
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export function fromSliderPosition(position: number, min: number, max: number): number {
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const p = clamp(position, 0, 100) / 100;
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const logSpan = Math.log(max / min);
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return min * Math.exp(p * logSpan);
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2026-09-13 05:56:27 +03:00
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}
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2026-09-13 07:49:00 +03:00
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/** Display units for labelZoom: normalized so the default (0.5) reads as 1. */
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2026-09-13 05:56:27 +03:00
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export function labelZoomDisplay(labelZoom: number): string {
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const v = Math.round((labelZoom / DEFAULT_RENDER_SETTINGS.labelZoom) * 100) / 100;
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return `${v}×`;
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}
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