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learnharness/src/server/jobs.ts
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/**
* THE WAKE PIPELINE (contracts.ts "THE ASYNC PROTOCOL" §4) — server-side
* steer delivery for finished sub-agent jobs.
*
* deliverJobResult(steer) — the runner calls this on job completion. The
* steer joins a per-chat serialized queue and a pump drives it:
*
* 1. WAIT FOR IDLE: while a turn is in flight (turn-liveness) OR a
* question tool part is pending (an unanswered client-side tool
* call breaks provider conversion — the steer fires right after
* the learner's continuation), poll. A short grace after the gates
* open avoids stealing the turn a client is about to send.
* 2. FIRE: a server-side teacher turn through the SAME composition as
* a client request (the injected turn runner wraps
* handleChatRequest): write-ahead persist, liveness, extraction —
* one code path. A 409 means a client turn raced in — retry with
* backoff. Idempotent per jobId (steerDelivered): a crashed wake
* or a duplicate deliver is skipped, not duplicated.
* 3. FLIP: only now does the job go done/error — a polling client
* that sees the flip re-syncs once and gets the finished record
* (steer + the teacher's response to it).
*
* Crash recovery (recoverStaleJobs): a process restart can orphan jobs —
* "running" with a result (the wake never fired) or without one (the
* sub-agent loop itself died). The sweep re-delivers finished results
* (idempotently) and re-spawns unfinished loops, both via injected
* seams. It runs lazily off the /api/jobs poll, throttled.
*
* All mutable state lives on globalThis (the turn-liveness lesson: Next dev
* gives each route entry its own module instances — a module-level Map would
* be a different object in each).
*/
import type { UIMessage } from "ai";
import {
buildSubagentSteer,
isSubagentFailure,
steerDelivered,
type JobRecord,
type SubagentSteerMessage,
} from "../core/contracts.ts";
import { findPendingToolCall } from "../core/pending.ts";
import { stores } from "./stores.ts";
import { isTurnRunning } from "./turn-liveness.ts";
/** Fires one server-side teacher turn: (chatId, messages) → HTTP-ish status. */
export type TurnRunner = (chatId: string, messages: UIMessage[]) => Promise<number>;
/** Re-runs a job's sub-agent loop (crash recovery for orphaned jobs). */
export type JobRespawn = (jobId: string) => void;
interface QueuedSteer {
steer: SubagentSteerMessage;
resolve: () => void;
reject: (reason: Error) => void;
}
interface WakeState {
turnRunner?: TurnRunner;
respawn?: JobRespawn;
/** chatId → steers awaiting delivery, in arrival order. */
queues: Map<string, QueuedSteer[]>;
/** Chats whose pump loop is currently active (serialization per chat). */
pumping: Set<string>;
/** Throttle bookkeeping for the stale-job sweep. */
lastSweepAt: number;
}
interface LhWakeGlobal {
__lhWakePipeline?: WakeState;
}
function state(): WakeState {
const g = globalThis as typeof globalThis & LhWakeGlobal;
return (g.__lhWakePipeline ??= { queues: new Map(), pumping: new Set(), lastSweepAt: 0 });
}
/** chat-handler wires this at module init: its adapter around handleChatRequest. */
export function setTurnRunner(run: TurnRunner): void {
state().turnRunner = run;
}
/** chat-handler wires this at module init: its job runner's runJob. */
export function setJobRespawn(respawn: JobRespawn): void {
state().respawn = respawn;
}
const POLL_MS = 400;
/** After the gates open, wait a beat before firing — a client that just
* answered a question is about to send its continuation; don't 409 it.
*
* Evidence for 750: the race window is exactly the learner's answer→POST
* flight — sendAutomaticallyWhen dispatches synchronously on addToolOutput,
* the answer hits the record only at the write-ahead persist, and beginTurn
* flips the turn registry immediately after, all before the grace can fire
* (measured localhost RTT ~10ms; typical LAN/production RTT <300ms). 750ms
* is 2.5× the worst realistic flight. A miss self-heals: the pump rechecks
* the gates after the grace AND the wake pipeline retries 409s with a
* backoff ramp — and since the transport's merge-retry (chat-transport.ts)
* made client 409s non-fatal, even a pathological RTT degrades gracefully.
* (Was 1500 — pure guess; 750 claws back 750ms of post-answer delivery
* latency without weakening the guard.) */
const GRACE_MS = 750;
/** 409 backoff: capped ramp so a busy client can't spin the pump. */
const RETRY_BACKOFF_MS = [500, 1000, 2000, 5000] as const;
function delay(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}
function jobIdOf(steer: SubagentSteerMessage): string {
return (steer.metadata as { subagentResult: { jobId: string } }).subagentResult.jobId;
}
/**
* Hand a finished job's steer to the pipeline. Resolves when the wake turn
* has completed (and the job status flipped); rejects when delivery fails
* unrecoverably. Never rejects for queueing itself.
*/
export function deliverJobResult(steer: SubagentSteerMessage): Promise<void> {
return new Promise<void>((resolve, reject) => {
const s = state();
const chatId = chatIdOf(steer);
const queue = s.queues.get(chatId) ?? [];
queue.push({ steer, resolve, reject });
s.queues.set(chatId, queue);
void pump(chatId);
});
}
/**
* CONTINUATION COALESCING ("THE ASYNC PROTOCOL" §4): the chat-handler calls
* this the instant a client turn wins the turn registry, BEFORE its
* write-ahead persist. Undelivered steers for the chat ride THAT turn —
* appended after the learner's answer, which is conversion-safe (the
* answered quiz carries its output) — instead of waiting for the pump's
* idle window, which a quiz-chaining teacher may never open (the delivery
* starvation bug: every turn ends with a new pending quiz, so the gates
* never stay open long enough to fire a wake).
*
* Claimed steers resolve their deliver() promise and flip the job done
* here: the caller holds the turn registry, so the write-ahead persist is
* imminent and durable. Steers already in the transcript (a wake raced in)
* are finalized, not returned. The pump re-checks steerDelivered right
* before firing, so a claim racing the pump converges to exactly one
* delivery either way.
*/
export function claimSteers(chatId: string): SubagentSteerMessage[] {
const s = state();
const queue = s.queues.get(chatId);
if (!queue || queue.length === 0) return [];
const record = stores.chatStore.getChat(chatId);
if (!record) return []; // the handler validated the chat; defensive only
const claimed: SubagentSteerMessage[] = [];
for (const entry of queue) {
const jobId = jobIdOf(entry.steer);
if (steerDelivered(record.messages, jobId)) {
// A wake already landed it — just finish the bookkeeping.
finalizeJob(jobId);
} else {
claimed.push(entry.steer);
finalizeJob(jobId); // delivery is now the client turn's job
}
entry.resolve();
}
s.queues.delete(chatId);
return claimed;
}
function chatIdOf(steer: SubagentSteerMessage): string {
// The chat is resolvable from the job record; the steer's metadata
// carries jobId, which indexes the store.
const jobId = jobIdOf(steer);
const job = stores.jobStore.getJob(jobId);
return job?.chatId ?? "";
}
/**
* The per-chat pump: delivers every queued steer in order, one wake turn
* each. Only one loop per chat at a time; later arrivals ride the queue.
*/
async function pump(chatId: string): Promise<void> {
if (!chatId) return;
const s = state();
if (s.pumping.has(chatId)) return;
s.pumping.add(chatId);
try {
for (let attempt = 0; ; ) {
const queue = s.queues.get(chatId);
if (!queue || queue.length === 0) {
s.queues.delete(chatId);
return;
}
const entry = queue[0]!;
const jobId = jobIdOf(entry.steer);
// Gone chat: nothing to deliver into.
const record = stores.chatStore.getChat(chatId);
if (!record) {
queue.shift();
entry.reject(new Error(`chat ${chatId} not found — cannot deliver job ${jobId}`));
continue;
}
// Idempotent delivery: the transcript already carries this steer
// (a previous wake completed, or a duplicate deliver raced in).
if (steerDelivered(record.messages, jobId)) {
queue.shift();
finalizeJob(jobId);
entry.resolve();
continue;
}
await waitForIdle(chatId);
// Re-fetch AFTER the gates open — waitForIdle can wait out a quiz
// answer (minutes), and sending the pre-wait snapshot would clobber
// the client's answer + continuation in the write-ahead persist.
const fresh = stores.chatStore.getChat(chatId);
if (!fresh) {
queue.shift();
entry.reject(new Error(`chat ${chatId} not found — cannot deliver job ${jobId}`));
continue;
}
// The runner is required — chat-handler sets it at init. If some
// module instance missed the wiring, fail loudly rather than hang.
if (!s.turnRunner) {
queue.shift();
const err = new Error("wake pipeline: no turn runner wired (setTurnRunner)");
failJob(jobId, err);
entry.reject(err);
continue;
}
// A client continuation may have COALESCED this steer (claimSteers) while
// the gates were closed — re-check before firing: exactly one delivery.
if (steerDelivered(fresh.messages, jobId)) {
queue.shift();
finalizeJob(jobId);
entry.resolve();
continue;
}
// Fire the server-side teacher turn. A 409 = a client turn raced
// in between idle and firing — back off and retry the same steer.
const status = await s.turnRunner(chatId, [...fresh.messages, entry.steer]).catch((err: unknown) => {
console.error(`[job ${jobId}] wake turn crashed:`, err);
return -1;
});
if (status === 409) {
await delay(RETRY_BACKOFF_MS[Math.min(attempt++, RETRY_BACKOFF_MS.length - 1)]!);
continue;
}
attempt = 0;
queue.shift();
if (status === 200) {
finalizeJob(jobId);
entry.resolve();
} else {
const err = new Error(`wake turn failed with status ${status}`);
failJob(jobId, err);
entry.reject(err);
}
}
} finally {
s.pumping.delete(chatId);
// A steer may have arrived between the last check and the finally —
// restart the pump rather than strand it.
if ((state().queues.get(chatId) ?? []).length > 0) void pump(chatId);
}
}
/** Flip the job to its final status now that the lesson has resumed. */
function finalizeJob(jobId: string): void {
const job = stores.jobStore.getJob(jobId);
if (!job || job.status !== "running") return;
const result = job.result;
const failed = result ? isSubagentFailure(job.kind, result as never) : true;
stores.jobStore.updateJob(jobId, {
status: failed ? "error" : "done",
activity: failed ? "failed" : "delivered",
});
}
function failJob(jobId: string, err: Error): void {
stores.jobStore.updateJob(jobId, { status: "error", error: err.message, activity: "delivery failed" });
}
/**
* Wait until the chat can take a wake turn: no turn in flight AND no
* unanswered question part (provider conversion would break). Poll; the
* learner may take arbitrarily long to answer, and that is correct — the
* steer fires right after their continuation completes.
*/
async function waitForIdle(chatId: string): Promise<void> {
for (;;) {
const record = stores.chatStore.getChat(chatId);
if (!record) return;
const blocked = isTurnRunning(chatId) || findPendingToolCall(record.messages) !== null;
if (!blocked) {
await delay(GRACE_MS);
const recheck = stores.chatStore.getChat(chatId);
if (
!isTurnRunning(chatId) &&
recheck &&
findPendingToolCall(recheck.messages) === null
) {
return;
}
}
await delay(POLL_MS);
}
}
// ─── crash recovery ──────────────────────────────────────────────────────────
/** Jobs this old with status "running" are orphans (crash/restart). */
const STALE_JOB_MS = 15 * 60_000;
const SWEEP_THROTTLE_MS = 30_000;
/**
* Lazy sweep (called off the /api/jobs poll, throttled): every stale
* "running" job either has a result (the wake never fired — re-deliver,
* idempotently) or doesn't (the loop itself died — re-spawn it).
*/
function recoverStaleJobs(): void {
const s = state();
const now = Date.now();
if (now - s.lastSweepAt < SWEEP_THROTTLE_MS) return;
s.lastSweepAt = now;
try {
for (const chat of stores.chatStore.listChats()) {
for (const job of stores.jobStore.listJobs(chat.id)) {
if (job.status !== "running") continue;
if (now - Date.parse(job.updatedAt) < STALE_JOB_MS) continue;
if (!stores.chatStore.getChat(job.chatId)) continue;
if (isTurnRunning(job.chatId)) continue; // a wake turn may be delivering it right now
if (job.result) {
// The wake never fired (or crashed mid-flight): re-deliver.
const steer = buildSubagentSteer(job, job.result as never);
stores.jobStore.updateJob(job.id, { activity: "recovering: re-delivering" });
void deliverJobResult(steer).catch(() => {
/* deliverJobResult marks the job error on failure */
});
} else {
// The sub-agent loop itself died with the process: re-spawn.
if (!s.respawn) continue;
stores.jobStore.updateJob(job.id, { activity: "recovering: re-running" });
s.respawn(job.id);
}
}
}
} catch (err) {
console.error("[jobs] stale-job recovery sweep failed:", err);
}
}
/** The /api/jobs entry: job list for the client poll (+ lazy recovery). */
export function listJobs(chatId: string): JobRecord[] {
if (process.env.NODE_ENV !== "test") recoverStaleJobs();
return stores.jobStore.listJobs(chatId);
}