2026-09-19 18:05:30 +03:00
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/**
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* THE SETTINGS RESOLUTION LAYER (settings-storage wave, 2026-09-19): pure
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* projection of the delta record (core/settings.ts UserSettings) into
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* EffectiveSettings — every field CONCRETE, ready for consumers with no
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* delta-walking of their own.
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*
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* Resolution rule (owner decision): explicit value in the record wins;
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* absent key resolves to the compiled factory default. Model-role defaults
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* come from config.ts's MODELS, threaded in as a parameter — this module
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* must stay browser-safe/pure, so it imports config TYPES only, never the
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* runtime module (config.ts pulls node:path). The composition root
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* (src/server/stores.ts) owns the glue: effectiveSettings() reads the
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* record through the store and passes MODELS here.
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*
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* Deliberately NOT resolved here (see settings.ts module doc):
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* - per-chat overrides: the chat record's ChatSettings applies via
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* piEngineFor(role, chatRecord.settings) exactly as before — prober and
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* teacher stay chat-controlled, never settings-record-controlled;
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* - tool toggles: passed through as the delta map; consumers look up by
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* tool id with absent → enabled (the honoring lives in the agent band);
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* - prompt switches: passed through; effective composition lives in
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* src/store/prompt-overrides.ts (segment list derived from source).
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*/
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import type { ThinkingLevel } from "@earendil-works/pi-agent-core";
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import type { ModelRole } from "../../config.ts";
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import type { ChatSettings } from "./contracts/chat.ts";
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import type { SearchEngineId } from "./search.ts";
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import {
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BACKGROUND_MODEL_ROLES,
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FACTORY_SETTINGS,
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MODEL_SLOTS,
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ROLE_SLOT,
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type AgentSettings,
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type BackgroundModelRole,
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type FactorySettings,
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type GeneralSettings,
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type GraphSettings,
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type ModelSlot,
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type ModelSlotName,
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type RoleModelOverride,
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type UserSettings,
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} from "./settings.ts";
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/** The factory layer for model roles — config.ts's MODELS shape (types only
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* here; the runtime object is threaded in by the caller). Model slots
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* (2026-09-20): the factory map spans ALL nine roles (the strong slot's
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* factory fallback is the prober pin), while per-role OVERRIDES stay
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* background-only (the conversation pair is chat-settings-controlled). */
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export type ModelRoleSpecs = Record<ModelRole, { provider: string; model: string; effort: ThinkingLevel }>;
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/** A fully-resolved model slot: the tier's concrete model (slot over factory
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* rep pin) — strong's factory rep is the prober pin, cheap's the researcher
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* pin, vision's the visualMaker pin (owner-settled tier mapping). */
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export interface EffectiveSlot {
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provider: string;
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id: string;
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thinkingLevel: ThinkingLevel;
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}
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/** A fully-resolved model pin for one background role. */
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export interface EffectiveModelSpec {
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provider: string;
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id: string;
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thinkingLevel: ThinkingLevel;
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}
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/** The concrete appearance view — same shape as the factory's. */
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export type EffectiveAppearance = FactorySettings["appearance"];
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/** The concrete view: every knob resolved, no absent fields. */
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export interface EffectiveSettings {
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general: Required<GeneralSettings>;
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/** The default ChatSettings for new sessions — passthrough delta
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* ({} = no default = BYOK "no model" first boot). */
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chat: ChatSettings;
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agent: {
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models: Record<BackgroundModelRole, EffectiveModelSpec>;
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/** Delta map as stored — consumers resolve absent key → enabled. */
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tools: Record<string, boolean>;
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/** Delta map as stored — absent key → override off. */
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prompts: Record<string, boolean>;
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/** The search-engine preference as stored (search wave, 2026-09-20):
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* passthrough delta — engine resolution (pin → auto → unavailable)
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* lives in server/search.ts, where keys are visible. */
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search: { engine?: SearchEngineId };
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};
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/** The resolved strong/cheap/vision slots (model slots wave,
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* 2026-09-20): each tier's concrete model (slot over factory rep pin)
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* — the per-role chain (override → slot → pin) is resolved into
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* agent.models; these are the tier-level views the picker captions. */
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models: Record<ModelSlotName, EffectiveSlot>;
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appearance: EffectiveAppearance;
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graph: Required<GraphSettings>;
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}
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/** Full-chain resolution for ANY role (model slots wave, 2026-09-20):
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* per-role override (background roles only) → slot → factory pin. The
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* conversation pair (prober/teacher) resolves the same chain MINUS the
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* role override (their override is the chat's own settings — the
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* chat-handler overlays it itself). This is the engine wiring's one call. */
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export function resolveRoleSpec(
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role: ModelRole,
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record: UserSettings | null,
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factory: ModelRoleSpecs,
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): EffectiveModelSpec {
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const bg = BACKGROUND_MODEL_ROLES as readonly string[];
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const override = bg.includes(role) ? record?.agent?.models?.[role as BackgroundModelRole] : undefined;
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return resolveModelSpec(role as BackgroundModelRole, override, factory, record?.models);
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}
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/** The factory representative pin for a slot tier — the pin the slot
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* falls back to when unset (owner-settled mapping: strong's rep is the
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* prober pin — prober and teacher share the strong tier — cheap's the
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* researcher pin, vision's the visualMaker pin). */
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export function factorySlotRep(slot: ModelSlotName, factory: ModelRoleSpecs): EffectiveSlot {
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const rep =
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slot === "strong" ? factory.prober : slot === "cheap" ? factory.researcher : factory.visualMaker;
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// The factory contract spans all nine roles (stores.ts MODEL_PINS) —
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// the rep lookup cannot miss; the cast is for the checker only.
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const r = rep as { provider: string; model: string; effort: ThinkingLevel };
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return { provider: r.provider, id: r.model, thinkingLevel: r.effort };
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}
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/** Resolve one slot: the slot override per field, the factory rep pin per
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* absent field (model slots wave, 2026-09-20). */
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export function resolveSlot(
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slot: ModelSlotName,
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override: ModelSlot | undefined,
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factory: ModelRoleSpecs,
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): EffectiveSlot {
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const rep = factorySlotRep(slot, factory);
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return {
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provider: override?.model?.provider ?? rep.provider,
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id: override?.model?.id ?? rep.id,
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thinkingLevel: override?.thinkingLevel ?? rep.thinkingLevel,
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};
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}
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/** Resolve one background role's spec — the model slots chain (owner
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* decision 2026-09-20): role override → SLOT → factory pin, each field
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* independent (a role can borrow only the slot's model, or only its
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* thinking budget). An absent provider coordinate anywhere resolves to
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* the factory pin's provider (the BYOK default, openrouter today) —
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* legacy ids without a provider ride the factory provider. */
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export function resolveModelSpec(
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role: BackgroundModelRole,
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override: RoleModelOverride | undefined,
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factory: ModelRoleSpecs,
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slots?: Partial<Record<ModelSlotName, ModelSlot>>,
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): EffectiveModelSpec {
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// The factory contract spans all nine roles; background roles always hit.
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const spec = factory[role] as { provider: string; model: string; effort: ThinkingLevel };
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const slotName = ROLE_SLOT[role] as ModelSlotName | undefined;
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const slot = slotName ? slots?.[slotName] : undefined;
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return {
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provider: override?.model?.provider ?? slot?.model?.provider ?? spec.provider,
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id: override?.model?.id ?? slot?.model?.id ?? spec.model,
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thinkingLevel: override?.thinkingLevel ?? slot?.thinkingLevel ?? spec.effort,
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};
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}
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/** Resolve the whole record. `record` may be null (first boot) — every
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* field then lands on its factory default. */
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export function resolveSettings(record: UserSettings | null, factory: ModelRoleSpecs): EffectiveSettings {
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const agent = record?.agent ?? {};
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const modelsSection = record?.models ?? {};
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const appearance = record?.appearance ?? {};
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const md = appearance.mdRendering ?? {};
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const graph = record?.graph ?? {};
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const factoryAppearance = FACTORY_SETTINGS.appearance;
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const factoryMd = factoryAppearance.mdRendering;
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const models = {} as Record<BackgroundModelRole, EffectiveModelSpec>;
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for (const role of BACKGROUND_MODEL_ROLES) {
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models[role] = resolveModelSpec(role, agent.models?.[role], factory, modelsSection);
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}
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return {
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general: {
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autoUpdate: record?.general?.autoUpdate ?? FACTORY_SETTINGS.general.autoUpdate,
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},
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chat: record?.chat ?? {},
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agent: {
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models,
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tools: agent.tools ?? {},
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prompts: agent.prompts ?? {},
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search: agent.search ?? {},
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},
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models: {
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strong: resolveSlot("strong", modelsSection.strong, factory),
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cheap: resolveSlot("cheap", modelsSection.cheap, factory),
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vision: resolveSlot("vision", modelsSection.vision, factory),
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},
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appearance: {
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mode: appearance.mode ?? factoryAppearance.mode,
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background: appearance.background ?? factoryAppearance.background,
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fontFamily: appearance.fontFamily ?? factoryAppearance.fontFamily,
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proseFontSize: appearance.proseFontSize ?? factoryAppearance.proseFontSize,
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sessionNameSerif: appearance.sessionNameSerif ?? factoryAppearance.sessionNameSerif,
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mdRendering: {
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headingWeight: md.headingWeight ?? factoryMd.headingWeight,
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boldColor: md.boldColor ?? factoryMd.boldColor,
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italicColor: md.italicColor ?? factoryMd.italicColor,
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},
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},
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graph: {
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enabled: graph.enabled ?? FACTORY_SETTINGS.graph.enabled,
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embedding: graph.embedding ?? FACTORY_SETTINGS.graph.embedding,
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clustering: graph.clustering ?? FACTORY_SETTINGS.graph.clustering,
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labeling: graph.labeling ?? FACTORY_SETTINGS.graph.labeling,
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},
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};
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}
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// ─── Graph channel gates (the settings wave's seam honoring) ─────────────────
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/**
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* The WRITE channel gate (extraction + its auditor): dies with the master
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* switch. Used by the chat-handler's post-turn trigger; deeper pipeline
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* consumers (embedder, clustering, labeling — later waves) gate on the
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* deeper rungs the same way.
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*/
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export function extractionEnabled(graph: Required<GraphSettings>): boolean {
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return graph.enabled;
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}
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/**
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* The READ channel gate (graph-context injection): needs the master switch
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* AND the embedding rung — injection is a vector query, so a graph without
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* embeddings has nothing to inject.
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*/
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export function graphContextEnabled(graph: Required<GraphSettings>): boolean {
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return graph.enabled && graph.embedding;
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}
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