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learnharness/src/server/commit-positions.ts
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2026-09-13 09:17:05 +03:00
/**
* Server-side commit for the live physics drag (PUT /api/graph/positions).
* The client's renderer anneals a drag to rest and PUTs the new rest
* state; the server trusts it for the nodes it knows about and, if the
* graph grew while the user was dragging (a merge landed), runs ONE
* incremental settle (settleGraphLayout) so the fresh nodes are absorbed
* into the frame the user just arranged — client positions act as
* anchors, never as a clobber.
*
* Every body is sanitized: garbage coordinates clamp or drop, unknown
* ids are discarded, nothing throws.
*/
import type { Position } from "../core/contracts.ts";
import { getGraph } from "../core/graph.ts";
import { settleGraphLayout } from "../core/layout-settle.ts";
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import { stores } from "./stores.ts";
/** Max |x| or |y| accepted — NaN/Infinity clamp here, absurd too. */
const MAX_COORD = 1e6;
/**
* Accepts the raw PUT body (a Record of id → {x, y}) and returns the
* sanitized positions actually persisted (empty object = nothing written,
* e.g. a body with no known ids — the caller reports but never fails).
*/
export function commitPositions(input: unknown): Record<string, Position> {
if (typeof input !== "object" || input === null) return {};
const raw = input as Record<string, unknown>;
// Only ids the graph actually has (first line wins, like getGraph).
const known = new Map<string, boolean>();
for (const line of stores.graphStore.readNodes()) {
if (!known.has(line.id)) known.set(line.id, true);
}
const positions: Record<string, Position> = {};
for (const [id, value] of Object.entries(raw)) {
if (!known.has(id)) continue;
if (typeof value !== "object" || value === null) continue;
const { x, y } = value as Record<string, unknown>;
if (typeof x !== "number" || typeof y !== "number" || !Number.isFinite(x) || !Number.isFinite(y))
continue;
positions[id] = {
x: Math.min(Math.max(x, -MAX_COORD), MAX_COORD),
y: Math.min(Math.max(y, -MAX_COORD), MAX_COORD),
};
}
if (Object.keys(positions).length === 0) return {};
stores.graphStore.writePositions(positions);
// The graph grew past what the client knew (a merge landed mid-drag):
// absorb the new nodes with the client's rest state as anchors.
const unique = getGraph(stores.graphStore).nodes.length;
if (unique > Object.keys(positions).length) settleGraphLayout(stores.graphStore);
return positions;
}