The world-scale pivot (2026-09-17): node/label/arrowhead sizes were
calibrated as "screen px at fit zoom", a unit whose meaning depended on
the graph's own extent — a 13-node graph at kFit 3.65 rendered 5.3x
smaller nodes than a 338-node graph at kFit 0.69, with no slider values
able to reproduce the dense feel. Sizes are now canonical WORLD units
(graph-canvas.ts drops the ÷kFit division in geometry/regions/hit-test);
kFit survives only as the label-gate 1x reference. The renderer's module
doc and the SIZE SEMANTICS block in render-settings.ts carry the story.
Camera becomes pure persisted view state: {k, x, y} stored to localStorage
(lh.graph.camera.v1, 250ms debounce, flush on unmount), restored on mount
via the new initialCamera constructor arg; the hardcoded fit() runs only
on first-ever open. A pin test locks the d3 zoomIdentity composition.
Region blur becomes world units too (the last span-coupled quantity): the
old bitmap-px reach scaled with graph span, so the 2026-09-14
search-filter collapse fix is now structural (blurW = tuning.blur; the
cellRef anchor is gone). Charge default bumps to -240 (single source:
CHARGE_STRENGTH in layout.ts; CHARGE_RANGE re-anchored so -240 sits
dead-center).
The 2026-09-17 bake — the user's live-tuned defaults (nodeSize 2,
edgeWidth 1, arrowLength 2, labelSize 3, labelZoom 4 / "8x", dilation 20,
blur 20, edgeAlpha 0.2, bitmap 256) — plus the ladder pivot: every
non-physics knob moves on a hand-authored 11-stop ladder (x1.5/x1.33
series, quarter/half steps at the low end), default dead-center at slider
position 50, step 10 = one stop per detent. The sanitizer snaps ANY
incoming value to the nearest stop (ties break low), so stored files can
never hold 2.18137...977-style artifacts; pre-pivot files (sizeUnits !=
"world") reset only the four resemanticized size fields. Physics sliders
keep the fine-grained log mapping.
The label cross-fade becomes PROPORTIONAL to the gate (span = gate x
LABELS_FADE_RATIO): the old absolute 0.5-ratio span read as a 100%
relative change at the old 0.5 gate but a 12% sliver at the tuned 8x —
"lower zoom levels naturally produce a longer transitionary period".
At the 8x default the node→cluster handoff now fades across one full
ladder stop (8x -> 12x). labelZoomDisplay is absolute (ratio / 0.5) so
the tuned gate keeps reading "8x" now that 4 IS the default.
Gates: 495/495 tests, tsc/eslint/build clean.
384 lines
19 KiB
TypeScript
384 lines
19 KiB
TypeScript
/**
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* Graph render settings: the shape, the defaults, the sanitizer, and the
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* slider mapping (log-scaled, default-centered) — shared by the client (components/graph-canvas.ts,
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* graph-view.tsx), the server store (src/store/render-settings.ts, which
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* persists them to data/render-settings.json), and the API route.
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*
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* This module is pure: no DOM, no d3, no node APIs — safe everywhere.
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*
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* Settings are server-persisted (render-settings.json); the localStorage era
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* is over. Whatever arrives from disk or the network is passed through
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* sanitizeRenderSettings before use — never trusted raw.
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*
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* SIZE SEMANTICS (2026-09-15 pivot): nodeSize, labelSize, arrowLength and
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* regions.dilation are WORLD UNITS — the same law as the physics spacings.
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* The world scale is canonical: identical settings render identically at
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* any graph size, at any zoom. (They were "screen px at fit zoom" before,
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* which made node sizes a function of graph extent — the small-graph bug.)
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*
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* The labelZoom semantics: the sigma-compatible "camera ratio" threshold
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* (1 = fit zoom, SMALLER = zoomed in). Node labels show at ratio <= labelZoom
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* and cross-fade with the cluster labels across a span proportional to the
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* gate (see LABELS_FADE_RATIO in the renderer). Persisted values keep these
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* units across the renderer swap.
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*
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* SLIDER LADDERS (2026-09-17, user-directed): every NON-physics knob moves on
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* a hand-authored 11-stop ladder — the classic two-per-octave nice-number
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* series (x1.5 / x1.33 alternation: ...1, 1.5, 2, 3, 4, 6, 8, 12...) — with
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* the DEFAULT dead-center at position 50 (slider step 10, one stop per
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* detent). No more log-slider artifacts like 2.18137...977: a knob's possible
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* values ARE the ladder, the sanitizer snaps any incoming value to the
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* nearest entry, and out-of-range snaps to the end. Physics keeps the
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* fine-grained log sliders (user: "very fine tunable... good as they are").
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*/
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import {
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CHARGE_STRENGTH,
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CLUSTER_PULL_STRENGTH,
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INCREMENTAL_GRAVITY,
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LINK_DISTANCE,
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type DepthAnchorMode,
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} from "./layout.ts";
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export interface GraphRenderSettings {
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/** Semantic stamp for the size-unit pivot (2026-09-15): "world" =
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* nodeSize/labelSize/arrowLength/regions.dilation are WORLD units;
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* absent = the old "screen px at fit zoom" semantics — the
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* sanitizer resets those four fields (their meaning changed, not
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* their magnitude) and keeps everything else. */
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sizeUnits: "world";
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nodeSize: number;
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edgeWidth: number;
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arrowLength: number;
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/** Camera-ratio threshold for node labels (see module doc). */
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labelZoom: number;
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/** Node + hover label font size, WORLD units (scales with camera). */
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labelSize: number;
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/** Toggle for the cluster region labels (hulls always draw). */
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clusterLabels: boolean;
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/** Cluster label font size, px on screen (camera-compensated —
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* constant at any zoom, unlike labelSize which scales with the
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* graph). Defaults to the old REGION_LABEL_SIZE constant (14). */
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clusterLabelSize: number;
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/** Region rendering (the blurred cluster tints). Server-persisted
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* since 2026-09-13 (user request) — was session-only dev state. */
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regions: RegionTuning;
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/** Live-sim physics + inference-depth anchoring. Server-persisted
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* since 2026-09-13 (user request) — was session-only dev state. */
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physics: PhysicsTuning;
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}
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const clamp = (v: number, min: number, max: number) => Math.min(Math.max(v, min), max);
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/**
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* Coerce arbitrary JSON (server file, network body, localStorage leftovers)
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* into valid settings: missing keys fall back to defaults, out-of-range
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* values clamp, wrong types reset. Never throws.
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*/
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export function sanitizeRenderSettings(raw: unknown): GraphRenderSettings {
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const r = (raw ?? {}) as Partial<GraphRenderSettings>;
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// Ladder knob: any finite value snaps to the nearest ladder entry (ties
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// break low); non-numbers fall back to the default (dead-center anyway).
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const ladd = (v: unknown, ladder: readonly number[], dflt: number) =>
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typeof v === "number" && Number.isFinite(v) ? snapToLadder(v, ladder) : dflt;
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// The size-unit pivot (2026-09-15): pre-"world" files stored sizes in
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// "screen px at fit zoom" — a unit whose meaning depended on the
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// graph's own extent (THE small-graph bug). Those values cannot be
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// carried into world units honestly, so they reset to defaults; the
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// reference default IS the old tuned look expressed in world units.
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const legacySizes = r.sizeUnits !== "world";
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return {
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sizeUnits: "world",
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nodeSize: legacySizes ? DEFAULT_RENDER_SETTINGS.nodeSize : ladd(r.nodeSize, NODE_SIZE_LADDER, DEFAULT_RENDER_SETTINGS.nodeSize),
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edgeWidth: ladd(r.edgeWidth, EDGE_WIDTH_LADDER, DEFAULT_RENDER_SETTINGS.edgeWidth),
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arrowLength: legacySizes ? DEFAULT_RENDER_SETTINGS.arrowLength : ladd(r.arrowLength, ARROW_LENGTH_LADDER, DEFAULT_RENDER_SETTINGS.arrowLength),
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labelZoom: ladd(r.labelZoom, LABEL_ZOOM_LADDER, DEFAULT_RENDER_SETTINGS.labelZoom),
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labelSize: legacySizes ? DEFAULT_RENDER_SETTINGS.labelSize : ladd(r.labelSize, LABEL_SIZE_LADDER, DEFAULT_RENDER_SETTINGS.labelSize),
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clusterLabels:
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typeof r.clusterLabels === "boolean" ? r.clusterLabels : DEFAULT_RENDER_SETTINGS.clusterLabels,
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clusterLabelSize: ladd(
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r.clusterLabelSize,
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CLUSTER_LABEL_SIZE_LADDER,
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DEFAULT_RENDER_SETTINGS.clusterLabelSize,
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),
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// Nested sections (2026-09-13): old files lack them → defaults.
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// Legacy files also reset regions.dilation (its units changed with
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// the pivot); the rest of the section's semantics are untouched.
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regions: legacySizes
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? { ...sanitizeRegionTuning(r.regions), dilation: DEFAULT_REGION_TUNING.dilation }
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: sanitizeRegionTuning(r.regions),
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physics: sanitizePhysicsTuning(r.physics),
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};
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}
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// ─── Region + physics tuning (moved from the renderer, 2026-09-13) ─────────────
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//
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// The renderer's region/physics controls became USER-FACING persisted
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// settings: one shape + one sanitizer in core, consumed by the settings
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// store (this file's schema), the panel, and the renderer's
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// setRegionTuning/setPhysicsTuning. Every clamp below is a SWEEP-VALIDATED
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// safe range (2026-09-13, real graph, renderer's exact sim): each field at
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// both range ends AND all four range corners settles cleanly — no NaN, no
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// explosion (linkStrength ≥ 8 explodes the layout, 5 wobbles; cap 4),
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// no non-settle (velocityDecay 0 never damps; floor 0.1), no 3x sprawl
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// (gravity 0 / charge -1000 excluded). 2026-09-17: CHARGE_RANGE
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// narrowed to [120, 480] around the new −240 default — strictly inside
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// the validated [30, 480], so every corner stays sweep-safe.
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/** Region rendering knobs (the blurred cluster tints). */
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export interface RegionTuning {
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/** Dilation half-width of the round-cap edge strokes, WORLD units
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* (the expansion of the cluster skeleton). */
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dilation: number;
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/** Region softness: the blur's reach, WORLD units (3 box-blur
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* passes ≈ Gaussian). The 2026-09-15 world-unit pivot ended the
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* bitmap-px era — the old reach scaled with the graph's span
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* (blur × span / bitmap), so the same value read 6× softer on a
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* 338-node graph than on a 13-node one. Now the reach is canonical
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* like dilation; the renderer rasterizes it (round to bitmap px,
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* floor 1px when the graph out-resolves the blur). */
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blur: number;
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/** Max bitmap dimension (cell = worldSpan / this). Fixed set:
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* see REGION_BITMAP_OPTIONS (dropdown in the panel). */
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bitmap: number;
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/** Region alpha, applied ONCE after the blur (dilate at full
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* opacity → blur → scale). Constant interior, soft edges; overlaps
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* of any count never stack (DECIDED 2026-09-14 — per-stroke alpha
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* accumulated through source-over and double-counted orphans). */
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edgeAlpha: number;
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/** THE off switch (user 2026-09-15): false = the renderer never runs
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* the region build — no splat, no blur, no readback, no bitmap
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* allocation, no blit. Compute skipped, not just paint hidden.
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* Cluster labels are decoupled and follow `clusterLabels`. */
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enabled: boolean;
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}
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export const REGION_BITMAP_OPTIONS = [128, 192, 256, 384, 512] as const;
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export const DEFAULT_REGION_TUNING: RegionTuning = {
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dilation: 20,
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blur: 20,
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bitmap: 256,
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edgeAlpha: 0.2,
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enabled: true,
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};
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/** Nearest member of a fixed option set (dropdowns have no free values). */
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function snapToOption(value: number, options: readonly number[]): number {
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return options.reduce((best, o) => (Math.abs(o - value) < Math.abs(best - value) ? o : best), options[0] as number);
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}
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/** Clamp/validate a region tuning. `bitmap` snaps to the nearest allowed
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* option (a fixed set — dropdown, not a free number). */
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export function sanitizeRegionTuning(input: Partial<RegionTuning> | null | undefined): RegionTuning {
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const d = DEFAULT_REGION_TUNING;
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const num = (v: unknown, fallback: number): number =>
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typeof v === "number" && Number.isFinite(v) ? v : fallback;
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const bitmap = num(input?.bitmap, d.bitmap);
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const ladd = (v: unknown, ladder: readonly number[], dflt: number) =>
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typeof v === "number" && Number.isFinite(v) ? snapToLadder(v, ladder) : dflt;
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return {
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dilation: ladd(input?.dilation, REGION_DILATION_LADDER, d.dilation),
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blur: ladd(input?.blur, REGION_BLUR_LADDER, d.blur),
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bitmap: snapToOption(bitmap, REGION_BITMAP_OPTIONS),
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edgeAlpha: ladd(input?.edgeAlpha, REGION_EDGE_ALPHA_LADDER, d.edgeAlpha),
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// Old persisted files predate the switch: missing → on (the look
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// users tuned); only an explicit false turns regions off.
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enabled: typeof input?.enabled === "boolean" ? input.enabled : true,
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};
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}
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/** Live-sim physics controls (user-facing since 2026-09-13): every value
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* feeds createGraphSimulation — the SAME engine the server settle runs —
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* so tuning the feel changes exactly what a drag relaxes toward. */
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export interface PhysicsTuning {
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/** Node repulsion (d3 charge, negative = push apart). */
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chargeStrength: number;
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/** Edge attraction: link-spring stiffness multiplier (1 = d3 default). */
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linkStrength: number;
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/** Link spring rest length (world units). */
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linkDistance: number;
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/** Central pull toward the graph centroid. */
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gravity: number;
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/** Per-cluster pull toward the cluster centroid. 0 = off. */
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clusterPull: number;
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/** Per-tick velocity damping (d3 default 0.4). */
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velocityDecay: number;
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/** Inference-depth anchoring mode (see DepthAnchor in core). */
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depthMode: DepthAnchorMode;
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/** Depth-anchor pull strength. */
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depthStrength: number;
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/** Spacing between inference levels (world units). */
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depthSpacing: number;
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/** Inner ring radius, radial mode (world units). */
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depthBaseRadius: number;
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}
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export const DEFAULT_PHYSICS_TUNING: PhysicsTuning = {
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chargeStrength: CHARGE_STRENGTH,
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linkStrength: 1,
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linkDistance: LINK_DISTANCE,
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gravity: INCREMENTAL_GRAVITY,
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clusterPull: CLUSTER_PULL_STRENGTH,
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velocityDecay: 0.4,
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depthMode: "off",
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// 0.8 by sweep on the real graph: 215/216 arrows read upward with
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// organic sag (mean |dev| from level ~34u at spacing 60); 1.5 gives
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// crisp rows (dev ~18) if the promoted default wants them.
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depthStrength: 0.8,
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depthSpacing: 60,
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depthBaseRadius: 220,
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};
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/** Clamp anything into a usable tuning (sliders/JSON can be empty/NaN). */
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export function sanitizePhysicsTuning(input: Partial<PhysicsTuning> | null | undefined): PhysicsTuning {
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const d = DEFAULT_PHYSICS_TUNING;
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const num = (v: unknown, fallback: number): number =>
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typeof v === "number" && Number.isFinite(v) ? v : fallback;
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return {
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chargeStrength: Math.min(Math.max(num(input?.chargeStrength, d.chargeStrength), CHARGE_RANGE.min), CHARGE_RANGE.max),
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linkStrength: Math.min(Math.max(num(input?.linkStrength, d.linkStrength), LINK_STRENGTH_RANGE.min), LINK_STRENGTH_RANGE.max),
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linkDistance: Math.min(Math.max(num(input?.linkDistance, d.linkDistance), LINK_DISTANCE_RANGE.min), LINK_DISTANCE_RANGE.max),
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gravity: Math.min(Math.max(num(input?.gravity, d.gravity), GRAVITY_RANGE.min), GRAVITY_RANGE.max),
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clusterPull: Math.min(Math.max(num(input?.clusterPull, d.clusterPull), 0), CLUSTER_PULL_RANGE.max),
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velocityDecay: Math.min(Math.max(num(input?.velocityDecay, d.velocityDecay), VELOCITY_DECAY_RANGE.min), VELOCITY_DECAY_RANGE.max),
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depthMode: input?.depthMode === "vertical" || input?.depthMode === "radial" ? input.depthMode : "off",
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depthStrength: Math.min(Math.max(num(input?.depthStrength, d.depthStrength), DEPTH_STRENGTH_RANGE.min), DEPTH_STRENGTH_RANGE.max),
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depthSpacing: Math.min(Math.max(num(input?.depthSpacing, d.depthSpacing), DEPTH_SPACING_RANGE.min), DEPTH_SPACING_RANGE.max),
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depthBaseRadius: Math.min(Math.max(num(input?.depthBaseRadius, d.depthBaseRadius), DEPTH_BASE_RADIUS_RANGE.min), DEPTH_BASE_RADIUS_RANGE.max),
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};
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}
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// Sizes are WORLD UNITS (the 2026-09-15 pivot — see the ranges block
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// below for the full story): the world scale is canonical, identical
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// settings render identically at any graph size. The values are the
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// 2026-09-13 re-tune (2px at fit on the reference graph) ÷ its kFit 0.69.
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// The 2026-09-17 bake: the user's live-tuned values (tuned against the
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// real graph after the world-unit pivot), each dead-center on its ladder.
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export const DEFAULT_RENDER_SETTINGS: GraphRenderSettings = {
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sizeUnits: "world",
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nodeSize: 2,
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edgeWidth: 1,
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arrowLength: 2,
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labelZoom: 4,
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labelSize: 3,
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clusterLabels: true,
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clusterLabelSize: 14,
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regions: DEFAULT_REGION_TUNING,
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physics: DEFAULT_PHYSICS_TUNING,
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};
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// ─── The slider ladders (2026-09-17) ─────────────────────────────────────────
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//
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// Non-physics knobs move on hand-authored 11-stop ladders — the classic
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// two-per-octave nice-number series (x1.5 / x1.33 alternation: quarter and
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// half steps at the low end, integers above) — with the DEFAULT dead-center
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// at index 5 / slider position 50. The slider steps by 10: one stop per
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// detent, 21 positions → 11 values, all integers or clean fractions. The
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// sanitizer snaps ANY incoming value to the nearest entry, so stored files
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// can never hold (or render) 2.18137...977-style artifacts.
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// Each ladder is authored around its DEFAULT at index 5: five stops down,
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// five up, following the x1.5 / x4-3 alternation where it lands clean
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// (powers of two at the floors where the series would go fractional).
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export const NODE_SIZE_LADDER = [0.25, 0.5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12] as const;
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export const EDGE_WIDTH_LADDER = [0.1, 0.2, 0.4, 0.6, 0.8, 1, 1.5, 2, 3, 4, 6] as const;
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export const ARROW_LENGTH_LADDER = [0.25, 0.5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12] as const;
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export const LABEL_SIZE_LADDER = [0.5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12, 16] as const;
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// Screen px at any zoom (drawn at size / k). 14 = the old REGION_LABEL_SIZE.
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export const CLUSTER_LABEL_SIZE_LADDER = [7, 8, 9, 10, 12, 14, 16, 18, 20, 24, 28] as const;
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// Camera-ratio gates; the DISPLAY ladder reads 1.5×, 2×, 3×, 4×, 6×, 8×,
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// 12×, 16×, 24×, 32×, 48× (labelZoomDisplay) with the user's tuned 8×
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// (ratio 4) dead-center — it used to sit at the very end of the axis.
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export const LABEL_ZOOM_LADDER = [0.75, 1, 1.5, 2, 3, 4, 6, 8, 12, 16, 24] as const;
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// ─── Region + physics slider ranges ──────────────────────────────────────────
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//
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// Same laws as the size sliders: log-scaled, DEFAULT AT 50 (each default is
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// the geometric mean of its ends), coarse 5-step tracks. Signed/zeroed
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// fields get special treatment:
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// chargeStrength is NEGATIVE — the slider maps |charge| and displays "-x";
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// clusterPull has an OFF zone — position 0 is exactly 0 (see
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// toOffSliderPosition), the log range starts one step in. Blur used to
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// have one too; it's a dropdown since 2026-09-13 (non-integers broke).
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export const REGION_DILATION_LADDER = [4, 5, 7.5, 10, 15, 20, 30, 40, 60, 80, 120] as const; // world units
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export const REGION_BLUR_LADDER = [4, 5, 7.5, 10, 15, 20, 30, 40, 60, 80, 120] as const; // world units
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export const REGION_EDGE_ALPHA_LADDER = [0.025, 0.05, 0.075, 0.1, 0.15, 0.2, 0.3, 0.4, 0.6, 0.8, 1] as const;
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export const CHARGE_RANGE = { min: -480, max: -120 } as const; // |gm| = 240 (2026-09-17: default −240, dead-center; a subrange of the sweep-validated [30, 480])
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export const LINK_STRENGTH_RANGE = { min: 0.25, max: 4 } as const; // gm = 1
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export const LINK_DISTANCE_RANGE = { min: 10, max: 160 } as const; // gm = 40
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export const GRAVITY_RANGE = { min: 0.03, max: 0.48 } as const; // gm = 0.12
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export const CLUSTER_PULL_RANGE = { min: 0.0225, max: 1 } as const; // gm = 0.15; 0 = off
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export const VELOCITY_DECAY_RANGE = { min: 0.18, max: 0.9 } as const; // gm ≈ 0.40
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export const DEPTH_STRENGTH_RANGE = { min: 0.2, max: 3.2 } as const; // gm = 0.8
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export const DEPTH_SPACING_RANGE = { min: 15, max: 240 } as const; // gm = 60
|
||
export const DEPTH_BASE_RADIUS_RANGE = { min: 55, max: 880 } as const; // gm = 220
|
||
|
||
/** Nearest ladder entry (ties break LOW — deterministic). */
|
||
export function snapToLadder(value: number, ladder: readonly number[]): number {
|
||
return ladder.reduce((best, v) => (Math.abs(v - value) < Math.abs(best - value) ? v : best), ladder[0] as number);
|
||
}
|
||
|
||
/** Ladder index of a value (nearest; ties break low) — the slider position
|
||
* is index × 10 (step-10 track, 11 stops, default at 50). */
|
||
export function ladderIndex(value: number, ladder: readonly number[]): number {
|
||
let best = 0;
|
||
for (let i = 1; i < ladder.length; i++)
|
||
if (Math.abs(ladder[i] as number - value) < Math.abs(ladder[best] as number - value)) best = i;
|
||
return best;
|
||
}
|
||
|
||
/** Setting value → ladder slider position [0, 100]. */
|
||
export function toLadderPosition(value: number, ladder: readonly number[]): number {
|
||
return ladderIndex(clampToLadder(value, ladder), ladder) * 10;
|
||
}
|
||
|
||
/** Ladder slider position [0, 100] → setting value (the ladder entry). */
|
||
export function fromLadderPosition(position: number, ladder: readonly number[]): number {
|
||
const i = Math.min(Math.max(Math.round(position / 10), 0), ladder.length - 1);
|
||
return ladder[i] as number;
|
||
}
|
||
|
||
/** Clamp a value into the ladder's span (no snapping — bounds only). */
|
||
function clampToLadder(value: number, ladder: readonly number[]): number {
|
||
return clamp(value, ladder[0] as number, ladder[ladder.length - 1] as number);
|
||
}
|
||
|
||
/** Off-aware slider mapping (position 0 → value 0 = OFF; the log range
|
||
* starts one step in). Inverse of fromOffSliderPosition. */
|
||
export function toOffSliderPosition(value: number, min: number, max: number): number {
|
||
if (value <= 0) return 0;
|
||
return toSliderPosition(value, min, max);
|
||
}
|
||
|
||
/** Off-aware slider mapping: position 0 → 0 (off), else log-scaled. */
|
||
export function fromOffSliderPosition(position: number, min: number, max: number): number {
|
||
if (position <= 0) return 0;
|
||
return fromSliderPosition(position, min, max);
|
||
}
|
||
|
||
/** Setting value → slider position [0, 100] (log scale, default at 50). */
|
||
export function toSliderPosition(value: number, min: number, max: number): number {
|
||
const v = clamp(value, min, max);
|
||
const logSpan = Math.log(max / min);
|
||
return (100 * Math.log(v / min)) / logSpan;
|
||
}
|
||
|
||
/** Slider position [0, 100] → setting value (inverse of toSliderPosition). */
|
||
export function fromSliderPosition(position: number, min: number, max: number): number {
|
||
const p = clamp(position, 0, 100) / 100;
|
||
const logSpan = Math.log(max / min);
|
||
return min * Math.exp(p * logSpan);
|
||
}
|
||
|
||
/** Display units for labelZoom: ABSOLUTE since 2026-09-17 (ratio / 0.5 —
|
||
* anchored to the historical pre-bake default, so "8×" keeps its meaning
|
||
* now that 4 IS the default; the old default-relative form would have
|
||
* relabeled the user's tuned 8× as "1×"). */
|
||
export function labelZoomDisplay(labelZoom: number): string {
|
||
const v = Math.round((labelZoom / 0.5) * 100) / 100;
|
||
return `${v}×`;
|
||
}
|